Araya Reinforcement Learning Team

An Augmented Reality Brain-Robot Interface
for Generalist Robot Arm Manipulation

Shangkai Zhang, Rousslan Fernand Julien Dossa, Luca Nunziante,
Marina Di Vincenzo, Kai Arulkumaran
Araya Inc., Tokyo, Japan

Project Overview

Abstract

We present an augmented reality brain-robot interface (AR-BRI) for generalist robot arm manipulation, combining gaze-based object selection with electroencephalography (EEG)-based motor imagery (MI) action control. Our system enables intuitive interaction within a shared autonomy framework, allowing users to perform multi-step tasks.

We validated our system through a feasibility study with 18 healthy participants performing activities of daily living (ADLs): drinking, using a drawer, and operating an oven. We demonstrate reliable task execution, high user engagement, and good usability, highlighting the potential of our proposed approach and motivating future evaluation with the intended user population.

Motivation

Assistive robotics aims to support individuals with physical impairments in performing activities of daily living (ADLs), such as drinking, cooking, or manipulating everyday objects. However, existing systems are often specialised to a single task or require users to divide their attention between control devices and the physical environment.

In this work, we explore a more natural interaction paradigm by combining augmented reality (AR) with a brain-robot interface (BRI). By integrating gaze-based object selection and EEG-based MI control directly within the user’s environment, our system enables intuitive, hands-free interaction with a robotic arm for accomplishing flexible, multi-step tasks.

User Interface

Our user interface consists of four major components: Look, Detect, Decide, and Execute.

System Design

System architecture of the AR brain-robot interface

The proposed AR-BRI is built around a modular system architecture that connects the AR module, EEG module, object detection module, and robot module to a central server. These components communicate through dedicated channels to coordinate visual perception, neural intent decoding, object selection, and robot execution.

The AR headset provides the user-facing interface, combining passthrough vision, eye tracking, and spatially aligned visual feedback. Visual information from the headset is processed by the object detection module, while EEG signals are streamed to the recorder and decoder to estimate the user’s intended action. The central server coordinates these inputs through the robot command and object detection managers, then forwards the selected command to the robot module.

Through this pipeline, the user selects an object via their gaze and chooses a high-level action through MI, while the robot executes the corresponding manipulation policy autonomously. The overall system forms a continuous interaction loop: perceiving the environment, identifying the target object, decoding the intended action, and executing the selected robot behavior.

User Study

We conducted a user study to evaluate the effectiveness, usability, and interaction capabilities of our proposed AR-BRI across multi-step tasks representative of activities of daily living (ADLs).

A total of 18 participants took part in the experiment. Each session included an EEG calibration phase for training a user-specific decoder, followed by a short familiarisation stage with the interaction pipeline and AR interface.

Participants were then asked to complete three multi-step manipulation tasks: a Drinking Task, a Drawer Task, and an Oven Task. These tasks were designed to evaluate sequential robot manipulation, object interaction, and high-level action selection in realistic household scenarios.

Each task required users to sequentially select objects and trigger high-level actions through the AR interface, while the robot autonomously executed the corresponding manipulation policy.

Drinking Task

Video sped up for display

Drink and place the mug in the rack

Drawer Task

Video sped up for display

Open the drawer and place the spoon inside

Oven Task

Video sped up for display

Open the oven and place the plate inside

To assess our proposed framework, we collected metrics including task success rate, execution time, completion time, and EEG decoding performance. In addition, participants completed the System Usability Scale (SUS) and the NASA Task Load Index (NASA-TLX) questionnaires to evaluate perceived usability and workload.

Results

Our results show that our proposed AR-BRI supported effective sequential subtask execution across all three tasks. Participants completed these tasks with high success rates, consistent execution times, and good usability, while workload remained moderate and mainly related to the cognitive demands of EEG-based control.

Robot and System Performance

We evaluated robot and system performance through subtask success rate, execution time, overall task completion time, task success, and EEG decoder performance. Across all three tasks and eight subtasks, the system demonstrated consistent and reliable performance, supporting its viability for real-world assistive manipulation scenarios.

Both the Drawer and Oven tasks were completed with a 100% success rate. The Drink task failed twice due to robot failure during the Place Mug subtask. Most policies showed low variability in execution time, while the Open subtasks had higher variability, reflecting the difficulty of finding a secure grasp for opening containers such as the drawer and oven.

For EEG-based intent decoding, we achieved a mean training/validation accuracy of 0.69 ± 0.16 and a test accuracy of 0.70 ± 0.17 on the calibration data, evaluated using stratified 5-fold cross-validation. Online decoding accuracy improved to 0.86 ± 0.23, attributable to the sliding window scheme used during online decoding, in combination with the gaze-based error recovery mechanism.

Task Subtask Success Execution Time Task Completion Time
Drink Use Mug 1.0 (18/18) 18.2 ± 1.6 s 112.2 ± 24.6 s
Place Mug 0.9 (18/20) 20.9 ± 3.2 s
Drawer Open Drawer 1.0 (18/18) 18.8 ± 4.5 s 131.9 ± 30.6 s
Place Spoon 1.0 (18/18) 17.3 ± 1.4 s
Close Drawer 1.0 (18/18) 8.7 ± 0.8 s
Oven Open Oven 1.0 (18/18) 14.1 ± 5.2 s 115.9 ± 15.3 s
Place Plate 1.0 (18/18) 20.2 ± 1.4 s
Close Oven 1.0 (18/18) 11.3 ± 0.8 s

System Usability and Workload Evaluation

SUS usability results

SUS

Usability Evaluation

The proposed system achieved an overall System Usability Scale (SUS) score of 76.94, corresponding to a “Good” usability rating. Participants reported that the system was easy to learn, straightforward to use, and well integrated across its multiple interaction modalities.

The highest-rated usability components were related to ease of learning and interaction simplicity, while lower scores were associated with independent system usage, reflecting the level of expertise currently required for EEG calibration and system operation. Overall, the SUS results suggest a positive user experience and support the usability of the proposed AR interaction framework for assistive robot control.

NASA-TLX workload results

NASA-TLX

Workload Analysis

The NASA-TLX results indicate a moderate cognitive workload associated with the proposed AR-BRI. Among the workload components, mental demand and effort were the dominant contributors, reflecting the sustained cognitive engagement required for EEG-based interaction. In contrast, physical and temporal demand remained relatively low, consistent with the passive and hands-free nature of the gaze- and MI-driven interaction paradigm.

Participants also reported relatively low levels of frustration and high perceived task performance, suggesting that the system remained understandable and manageable despite the cognitive demands introduced by MI control.

Takeaways

Key insights from the proposed AR brain-robot interface:

  • Effective sequential control: Users were able to complete multi-step ADL-inspired tasks through our proposed AR-BRI.
  • High task performance: The system achieved near-perfect subtask success rates and consistent execution times across the evaluated tasks.
  • Good usability: Participants rated the system positively, with a SUS score of 76.94, corresponding to a “Good” usability range.
  • Moderate cognitive workload: EEG-based control required sustained cognitive engagement, while physical and temporal demands remained low.
  • Engaging interaction: Participants responded positively to the combination of real-world object interaction, AR feedback, and robot execution.
  • Future validation needed: The system was tested with healthy participants, so further evaluation with the intended user population is needed.

Citation

@misc{zhang2026augmentedrealitybrainrobotinterface,
  title = {An Augmented Reality Brain-Robot Interface for Generalist Robot Arm Manipulation},
  author = {Shangkai Zhang and Rousslan Fernand Julien Dossa and Luca Nunziante and Marina Di Vincenzo and Kai Arulkumaran},
  year = {2026},
  eprint = {2606.16413},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2606.16413}
}

Meet the Team

Shangkai Zhang
Shangkai Zhang
Rousslan
Rousslan Dossa, Ph.D.
Luca Nunziante
Luca Nunziante
Marina Di Vincenzo
Marina Di Vincenzo
Kai Arulkumaran
Kai Arulkumaran, Ph.D.